The Last of Us: The HBO series will have some dialogue from the game, but it will take a lot of liberties

The Last of Us: The HBO series will have some dialogue from the game, but it will take a lot of liberties

The Last of Us

The development of The Last of Us TV series continues, produced by Sony Pictures Television and HBO with the involvement of Naughty Dog. The interpreters of Ellie and Joel, Bella Ramsey and Pedro Pascal respectively, have been revealed for some time, but very little is known about how the story of the popular title will be adapted.

Some details have been provided to us. in these hours by Neil Druckmann, a decisive figure in the success of the videogame series and also involved in the development of the television show. He and Craig Mazin, the showrunner of the series already known for Chernobyl, have talked at length about the level of fidelity to the video game, choosing to give top priority to the "philosophical foundations of the story" in the adaptation process. Details such as the clothing of the protagonists, for example, were overshadowed: "They may or may not appear, certain things are much less important to us, we are focusing on the identity of these people and the importance of their journey. ".

Players will recognize more than one dialogue, but many things will be different:" In some places the video game and the TV series are very close. It's fun to see some of my dialogue replayed in the HBO script. In other cases instead they diverge deeply, since the goal is to make them work better in a different medium. " Druckmann explained that there is a lot of action in the video game, as well as a high degree of violence and spectacularity, aspects that on television required a different balance: "These things are very different [in the series], and HBO has been great to push us. to shift the focus from hardcore action to character drama. Some of my favorite episodes so far differ greatly from the story, and I can't wait for people to see them. "






The Last of Us Part II’ and ‘Ghost of Tsushima’ Lead G.A.N.G. Awards Nominees

The Game Audio Network Guild has announced its 19th annual G.A.N.G. Awards nominees for 30 categories in music, sound design, dialogue, mixing and more.


“The Last of Us Part II” leads with 15 nominations, including audio and dialogue of the year. Following behind is “Ghost of Tsushima” with 14 nominations, “Hades” with 12 nominations and “Marvel’s Spider-Man: Miles Morales” with 11 nominations. The nominees were selected by Game Audio Network Guild Advisory Board members and committees.


Winners will be announced at the G.A.N.G. Awards on April 28 at 5 pm on Twitch. The annual event will take place virtually for the second year in a row.


“Since the first show in 2002, the industry has grown, changed, and evolved in ways no one could have imagined,” Brian Schmidt, Game Audio Network Guild president, said in a statement. “Reflecting those changes, the 2021 G.A.N.G. Awards represent the biggest change to our show since its inception, allowing us to better recognize the deeply specialized skills, talent, and knowledge of those who create music, sound, dialogue and technology for games.”


Guy Whitmore will be the recipient of this year’s lifetime achievement award. Whitmore is an award-winning composer and sound designer who worked on “Ori and the Will of the Wisps,” “Overwatch” and “Ironman VR.”


The live pre-show will feature special guests and inside looks at some of this year’s titles. The G.A.N.G. Awards will feature The Video Game Orchestra and 88bit among other musical guests.


See the full list of nominees below:


Audio of The Year


Cyberpunk 2077 — CD Projekt Red


Ghost of Tsushima — Sucker Punch Productions, Sony Interactive Entertainment Hades Supergiant Games


Marvel’s Spider-Man: Miles Morales — Insomniac Games, Sony Interactive Entertainment


Ori and the Will of the Wisps — Moon Studios, Xbox Game Studios


The Last of Us Part II — Naughty Dog, Sony Interactive Entertainment


Music of the Year


Animal Crossing: New Horizons — Music by Yasuaki Iwata, Yumi Takahashi, Shinobu Nagata, Sayako Doi, & Masato Ohashi (Nintendo)


Final Fantasy VII Remake — Music by Masashi Hamauzu, Mitsuto Suzuki, & Nobuo Uematsu (Square Enix)


Hades — Music by Darren Korb (Supergiant Games)


Metamorphosis — Music by Garry Schyman & Mikolai Stroinski (Ovid Works, All In! Games)


Ori and the Will of the Wisps — Music by Gareth Coker (Moon Studios, Xbox Game Studios)


Star Wars: Squadrons — Music by Gordy Haab (Motive, Electronic Arts)


Sound Design of the Year


Ghost of Tsushima — Sucker Punch Productions, Sony Interactive Entertainment


Half-Life: Alyx — Valve


Marvel’s Spider-Man: Miles Morales — Insomniac Games, Sony Interactive Entertainment


Ori and the Will of the Wisps — Moon Studios, Xbox Game Studios


Paper Mario: The Origami King — Intelligent Systems, Nintendo


The Last of Us Part II — Naughty Dog, Sony Interactive Entertainment


Dialogue of the Year


Ghost of Tsushima — Sucker Punch Productions, Sony Interactive Entertainment


Hades — Supergiant Games


Marvel’s Spider-Man: Miles Morales — Insomniac Games, Sony Interactive Entertainment


The Dark Pictures Anthology: Little Hope — Supermassive Games, Bandai Namco


The Last of Us Part II — Naughty Dog, Sony Interactive Entertainment


Cyberpunk 2077 — CD Projekt Red


Best Audio for an Indie Game


Evergate — Stone Lantern Games


Hades — Supergiant Games


Lost Words: Beyond The Page — Sketchbook Games, Fourth State, Modus Games


No Straight Roads — Metronomik


The Pathless — Giant Squid, Annapurna Interactive


Wolcen: Lords of Mayhem — Wolcen Studio


Best Music for an Indie Game


Evergate — Music by M.R. Miller (Stone Lantern Games)


Hades — Music by Darren Korb (Supergiant Games)


Metamorphosis — Music by Garry Schyman & Mikolai Stroinski (Ovid Works, All In! Games)


Mythgard — Music by John Robert Matz (Rhino Games)


The Pathless — Music by Austin Wintory (Giant Squid, Annapurna Interactive)


Wolcen: Lords of Mayhem — Music by Jean-Gabriel Raynaud & Cedric Baravaglio (Wolcen Studio)


Best Sound Design for an Indie Game


Hades — Supergiant Games


Liquidators — 1986 CL3


Carrion — Phobia Game Studio, Devolver Digital


Mortal Shell — Cold Symmetry, Playstack


Risk of Rain 2 — Hopoo Games, PlayEveryWare


Wolcen: Lords of Mayhem — Wolcen Studio


Best Dialogue for an Indie Game


3 out of 10 — Terrible Posture Games


Bugsnax — Young Horses


Hades — Supergiant Games


Lost Words: Beyond The Page — Sketchbook Games, Fourth State, Modus Games


Mortal Shell — Cold Symmetry, Playstack


The Red Lantern — Timberline Studio


Creative and Technical Achievement in Music


A Total War Saga: Troy — Creative Assembly


Ghost of Tsushima — Sucker Punch Productions, Sony Interactive Entertainment


Marvel’s Spider-Man: Miles Morales — Insomniac Games, Sony Interactive Entertainment


Sackboy: A Big Adventure — Sumo Digital, Sony Interactive Entertainment


The Last of Us Part II — Naughty Dog, Sony Interactive Entertainment


The Pathless — Giant Squid, Annapurna Interactive


Best Main Theme


Animal Crossing: New Horizons: “Main Theme” — Music by Kazumi Totaka (Nintendo)


Biped: “Biped Theme” — Music by Thomas Parisch (NExT Studios, META Publishing, Bilibili)


Ghost of Tsushima: “The Way of the Ghost (feat. Clare Uchima)” — Music by Ilan Eshkeri (Sucker Punch Productions, Sony Interactive Entertainment)


Lost Words: Beyond The Page — Music by David Housden (Sketchbook Games, Fourth State, Modus Games)


Star Wars: Squadrons: “Main Theme” — Music by Gordy Haab (Motive, Electronic Arts)


The Pathless: “None Have Returned” — Music by Austin Wintory (Giant Squid, Annapurna Interactive)


Best Original Song


Devil May Cry 5 Special Edition: “Bury the Light” — Music by Casey Edwards (CAPCOM)


Ghost of Tsushima: “The Way of the Ghost (feat. Clare Uchima)” — Music by Ilan Eshkeri (Sucker Punch Productions, Sony Interactive Entertainment)


Hades: “In The Blood” — Music by Darren Korb (Supergiant Games)


League of Legends: K/DA – “MORE” — Music by Rebecca Johnson, Sebastien Najand, Riot Music Team, & Bekuh BOOM Performed by (G)I-DLE, Jaira Burns, K/DA, Lexie Liu, Madison Beer, Seraphine (Riot Games)


The Good Life: “The Good Life” — Music by The Bad Lives


The Pathless: “A land, which was not my Own” — Music by Austin Wintory (Giant Squid, Annapurna Interactive)


Best Original Soundtrack Album


Assassin’s Creed Valhalla — Music by Jesper Kyd, Sarah Schachner, & Einar Selvik (Ubisoft Montreal, Ubisoft)


Godfall — Music by Ben MacDougall (Counterplay Games, Gearbox Publishing)


Hades — Music by Darren Korb (Supergiant Games)


Mythgard — Music by John Robert Matz (Rhino Games)


Sackboy — Music by Joe Thwaites, Jay Waters, Nick Foster, Lena Raine, George King, Brian d’Oliveira, Glen Brown, Winifred Phillips, Jim Fowler, Opiuo, 2 Mello and Tokyo Machine (Sumo Digital, Sony Interactive Entertainment)


The Pathless — Music by Austin Wintory (Giant Squid, Annapurna Interactive)


Best Game Music Cover or Remix


Cuphead: “Closing Credits” Live at MAGfest — Music by ConSoul


Grandia: “Symphonic Tale: An Unforgettable Journey (Music from Grandia)” — Music by Kentaro Sato


Kingdom Hearts III: “Face My Fears” — Music by Rozen and Reven


Ori and the Will of the Wisps: “Main Theme” — Music by Jillian Aversa & Andrew Aversa


Witcher 3: “Toss A Coin To Your Witcher… but it’s Witcher 3” — Music by Colm McGuinness


Banjo-Kazooie: “嘘でしょ!コンビは熊と鳥!?(It Can’t Be True! A Bear and a Bird Working Together?!)” — Music by Jeff Penny


Creative and Technical Achievement in Sound Design


Ghost of Tsushima — Sucker Punch Productions, Sony Interactive Entertainment


Final Fantasy VII Remake — Square Enix


Marvel’s Spider-Man: Miles Morales — Insomniac Games, Sony Interactive Entertainment


The Dark Pictures Anthology: Little Hope — Supermassive Games, Bandai Namco


The Last of Us Part II — Naughty Dog, Sony Interactive Entertainment


Ori and the Will of the Wisps — Moon Studios, Xbox Game Studios


Best UI, Reward or Objective Sound Design


Animal Crossing: New Horizons — Nintendo


Ghost of Tsushima — Sucker Punch Productions, Sony Interactive Entertainment


Hades — Supergiant Games


Hearthstone: Madness at the Darkmoon Faire — Blizzard Entertainment


Marvel’s Spider-Man: Miles Morales — Insomniac Games, Sony Interactive Entertainment


The Last of Us Part II — Naughty Dog, Sony Interactive Entertainment


Best Game Foley


Ghost of Tsushima — Sucker Punch Productions, Sony Interactive Entertainment


Final Fantasy VII Remake — Square Enix


Half-Life: Alyx — Valve


Mafia: Definitive Edition — Hangar 13, 2K Games


Marvel’s Spider-Man: Miles Morales — Insomniac Games, Sony Interactive Entertainment


The Last of Us Part II — Naughty Dog, Sony Interactive Entertainment


Best Voice Performance


Ghost of Tsushima: Jin (Performed by Kazuya Nakai) — Sucker Punch Productions, Sony Interactive Entertainment


League of Legends: Fiddlesticks (Performed by Kellen Goff) — Riot Games


Marvel’s Spider-Man: Miles Morales: Miles Morales (Performed by Nadji Jeter) — Insomniac Games, Sony Interactive Entertainment


The Last Light: Kayah (Performed by Jan Johns) — Magic Leap Studios


The Last of Us Part II: Abby (Performed by Laura Bailey) and Ellie (Performed by Ashley Johnson) — Naughty Dog, Sony Interactive Entertainment


The Last of Us Part II: Ellie (Performed by Ashley Johnson) — Naughty Dog, Sony Interactive Entertainment


Best Ensemble Cast Performance


3 out of 10 — Terrible Posture Games


Bugsnax — Young Horses


Marvel’s Spider-Man: Miles Morales — Insomniac Games, Sony Interactive Entertainment


Tell Me Why — Dontnod Entertainment, Xbox Game Studios


The Dark Pictures Anthology: Little Hope — Supermassive Giants, Bandai Namco


The Last of Us Part II — Naughty Dog, Sony Interactive Entertainment


Best Non-Humanoid Performance


Bugsnax — Young Horses


Call of Duty: Mobile — TiMi Studios, Tencent Games, Activision


Half-Life: Alyx — Valve


League of Legends — Riot Games


Ori and the Will of the Wisps — Moon Studios, Xbox Game Studios


The Last of Us Part II — Naughty Dog, Sony Interactive Entertainment


Best Audio for a Casual or Social Game


Animal Crossing: New Horizons — Nintendo


Call of Duty: Mobile — TiMi Studios, Activision, Tencent Games


Game for Peace: Meteor Strike — Lightspeed & Quantum Studios, Tencent Games


Hearthstone — Blizzard Entertainment


Honor of Kings — TiMi Studios, Tencent Games


Legends of Runeterra — Riot Games


Excellence in Audio Accessibility


Animal Crossing: New Horizons — Nintendo


Ghost of Tsushima — Sucker Punch Productions, Sony Interactive Entertainment


Hades — Supergiant Games


Marvel’s Spider-Man: Miles Morales — Insomniac Games, Sony Interactive Entertainment


The Last of Us Part II — Naughty Dog, Sony Interactive Entertainment


Best Cinematic Cutscene Audio


Final Fantasy VII Remake — Square Enix


Ghost of Tsushima — Sucker Punch Productions, Sony Interactive Entertainment


Half-Life: Alyx — Valve


Marvel’s Spider-Man: Miles Morales — Insomniac Games, Sony Interactive Entertainment


The Last of Us Part II — Naughty Dog, Sony Interactive Entertainment


World of Warcraft: Shadowlands — Blizzard Entertainment


Best New Original IP Audio


Cyberpunk 2077 — CD Projekt Red


Ghost of Tsushima — Sucker Punch Productions, Sony Interactive Entertainment


Little Orpheus — The Chinese Room


Mythgard — Rhino Games


No Straight Roads — Metronomik, Sold Out Ltd., Game Source Entertainment, Mastertronic Group


The Pathless — Giant Squid, Annapurna Interactive


Best Game Audio Article or Publication


Journal of Sound and Music in Games Volume 1 Society for the Study of Sound and Music in Games — University of California Press


The Frequencies of Folklore — Riot Games


The Game Audio Strategy Guide: A Practical Course — Serial Lab Studios, Routledge


The Last of Us Part II Sound Interview — A Sound Effect, Naughty Dog, Sony Interactive Entertainment


VR Video Games and Music Composition: an Interview with Skew Sound — Andrew G. Cheek


Best Game Audio Presentation, Podcast or Broadcast


Frequencies — League of Legends Audio Deep Dive — Riot Games, GameSoundCon 2020


From Assassin’s Creed to the Dark Eye: The Importance of Themes — Winifred Phillips, GDC 2020


How to Get Hired a Second Time — Jesse Harlin, GameSoundCon 2020


The Creative Process — Tom Salta Masterclass


How to Write One Minute of Music — The Pathless — Austin Wintory


Best Physical Soundtrack Release


Final Fantasy VII Remake — Square Enix


Ghost of Tsushima — Sucker Punch Productions, Sony Interactive Entertainment, Milan Records


Ori and Will of the Wisps — Moon Studios, Xbox Game Studios, iam8bit


The Last of Us Part II — Naughty Dog, Sony Interactive Entertainment, Sony Masterworks, Mondo


The Music of Destiny, Volume II Collector’s Edition Vinyl Box Set — Bungie Inc.


The Pathless — Giant Squid, Annapurna Interactive, iam8bit


Best Game Trailer Audio


Cyberpunk 2077 — CD Projekt Red


Destiny 2: Beyond Light — Bungie Inc.


Hades — Supergiant Games, Studio Grackle


Half-Life: Alyx — Valve


Sakuna: Of Rice and Ruin — Edelweiss, Marvelous Interactive Inc., XSEED Games


World of Warcraft: Shadowlands Cinematic Trailer — Blizzard Entertainment Inc.