BAFTA Games Awards: The winners of the award ceremony

BAFTA Games Awards: The winners of the award ceremony

BAFTA Games Awards

The games from 2020 were honored at another award ceremony on Thursday. As part of the BAFTA Games Awards, titles such as Hades or The Last of Us Part 2 were able to look forward to an award. At the end of the message we have prepared the list of all winners for you. BAFTA is the British Academy of Film and Television Arts.

In what is probably the most important category for developers and fans - "Best Game" - Hades from Supergiant Games beat competitors like Half-Life: Alyx , Ghost of Tsushima, Animal Crossing: New Horizons or The Last of Us Part 2. In addition, two actors received a prize for their performance in a game. In the "Performer in a Leading Role" category, the award went to Laura Bailey as Abby in The Last of Us Part 2. The award for "Performer in a Supporting Role" was given to Logan Cunningham for his characters in Hades.

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BAFTA Games Awards 2021 - Overview of the winners

Animation - The Last of Us Part 2 Artistic Achievement - Hades Audio Achievement - Ghost of Tsushima Best Game - Hades British Game - Sackboy: A Big Adventure Debut Game - Carrion Evolving Game - Sea of ​​Thieves Family - Sackboy: A Big Adventure Game Beyond Entertainment - Animal Crossing: New Horizons Game Design - Hades Multiplayer - Animal Crossing: New Horizons Music - Marvel's Spider-Man: Miles Morales Narrative - Hades Original Property - Kentucky Route Zero: TV Edition Performer in a Leading Role - Laura Bailey (Abby in The Last of Us Part 2) Performer in a Supporting Role - Logan Cunningham (Hades) Technical Achievement - Dreams EE Game of the Year (Fan-Voting) - The Last of Us Part 2 Source: BAFTA





Bafta games awards: Hades triumphs over The Last of Us

Critically acclaimed dungeon-crawler game Hades was the big winner at the Bafta games awards on Thursday night. In a ceremony carried out entirely online, the title by San Francisco-based developer Supergiant Games won in five categories, including best game, game design, narrative and artistic achievement.

The night was expected to be dominated by high-profile sequel The Last of Us Part II, which in the end took three awards: animation, acting in a lead role, which was won by Laura Bailey for her performance as Abby, and the EE best game of the year award, voted by viewers.

The best British game award was taken by SackBoy: A Big Adventure by Sumo Digital, which also won in the family category. The wildly ambitious Dreams by Guildford-based Media Molecule, which allows players to construct their own games, animations and music, won in technical achievement, and studio director Siobhan Reddy was awarded the Bafta Fellowship. In a strong night for veteran UK studios, Rare won the award for evolving game for its innovative multiplayer pirate adventure, Sea of Thieves.

Elle Osili-Wood hosts the 2021 Bafta games awards. Photograph: Rocky Darko/BAFTA/REX/Shutterstock

It was a night of reflection about a difficult year for the industry. The awards broadcast began with a series of filmed interviews with game developers discussing the challenges of remote working in a highly collaborative medium. “No one guessed this would go on for a year,” said Vince Zampella, head of Apex Legends developer Respawn Entertainment. “We had to send people’s equipment to their homes and that was a much bigger task than we realised.” Brenda Romero, co-founder of Romero Games said: “Within two weeks, everything changed. We made available a counsellor. We just wanted to make sure that if staff felt they needed to reach out, they could.”

But there were also comments about the positive impact games have had during the pandemic. Jay-Ann Lopez, founder of gaming community Black Girl Gamers, said: “Covid forced people to use games to connect, which is what gamers have been doing for years. Along with that came a discussion about diversity in this space, because so many more people were paying attention to it.”

This mood was reflected in the triumph of Animal Crossing New Horizons in two awards: multiplayer and game beyond entertainment, a category reserved for titles that have made significant societal impact. Released last March, the latest title in the bright, colourful life-sim series, which allows player to visit each other’s virtual homes and islands, was seen by many as a social lifeline during the first lockdown.

“[Games] transcend boundaries and fosters connection,” awards presenter Elle Osili-Wood stated in her closing speech. “Video games have always been open to all, an invitation to adventure, no matter who and where you are.

“This year, the world has opened its eyes to the profound potential that games offer.”

Animation: The Last of Us Part IIArtistic achievement: HadesAudio achievement: Ghost of TsushimaBest game: HadesBritish game: SackBoy A Big AdventureDebut game: CarrionEvolving game: Sea of ThievesFamily: SackBoy A Big AdventureGame design: HadesGame beyond entertainment: Animal Crossing New HorizonsMultiplayer: Animal Crossing New HorizonsMusic: Marvel’s Spider-Man Miles MoralesNarrative: HadesOriginal property: Kentucky Route ZeroPerformer in a leading role: Laura Bailey, The Last of Us Part IIPerformer in a supporting role: Logan Cunningham, HadesTechnical achievement: DreamsEE game of the Year: The Last of Us Part II